Software Like The Opengl Profiler For Mac

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OS X has its own set of APIs to use for truly native programming (Carbon and Cocoa). Carbon uses C and Cocoa uses Objective-C. You will have to let go of DirectX and use OpenGL if you'd like 3D games. A few great places to head to if you're interested in learning more would be iDevGames and its sister site iDevApps. The Apple Developer Tools are a suite of software tools from Apple to aid in making software dynamic titles for the macOS and iOS platforms. The developer tools were formerly included on macOS install media, but are. Used in testing Core Image units, which function similar to Adobe Photoshop. OpenGL Profileredit.

(Redirected from OpenGL Profiler)
Apple Developer Tools
Developer(s)Apple Inc.
Stable release
Operating systemmacOS
TypeIDE
WebsiteApple Developer

The Apple Developer Tools are a suite of software tools from Apple to aid in making software dynamic titles for the macOS and iOS platforms. The developer tools were formerly included on macOS install media, but are now exclusively distributed over the Internet. As of macOS 10.12, Xcode is available as a free download from the Mac App Store.

Applications[edit]

Applet Launcher[edit]

A graphical interface for Sun’s Java Plug-in, which aids developers by demonstrating how Java applets perform on macOS. Provides tools to adjust the performance, behavior and user experience in applets in development.

Audio Unit Lab[edit]

A graphic presentation of audio units helping software developers to examine their results in decibels. AU Lab can be used to test audio units, conduct live mixing, and playback of audio content. Audio units are controlled visually with the audio unit’s graphic interface and touch screen.

Computer Hardware Understanding Development Tools[edit]

A set of software tools, collectively Computer Hardware Understanding Development Tools (CHUD Tools) measure software performance on macOS, to aid in optimizing. Also provides hardware system benchmarks

Core Image Fun House[edit]

Used in testing Core Image units, which function similar to Adobe Photoshop filters. Each has a specific action, with parameters customize the action. Showcases Core Image, a technology introduced in Mac OS X 10.4, supported by newer graphic hardware.

CrashReporterPrefs[edit]

A developer utility for setting report parameters for Apple's Crash Reporter application.

  • Basic: Shows a dialog asking the user what to do.
  • Developer: Provides additional debug info and automatically shows the mail to Apple window.
  • Server: Runs silent, but keeps all the logs.
  • None: Disables the dialog prompt. Crash reports are neither displayed nor logged.

FileMerge[edit]

A staple of macOS's developer tools since the days of NeXTSTEP, FileMerge graphically compares two or more versions of a file. True to its name, FileMerge allows the user to easily merge the two or more versions into one file. The utility is often used to track changes to source code.

macOS's opendiff command provides the ability to launch FileMerge from the command line. The -ancestor parameter can be used for three-way merging.

Help Indexer[edit]

Creates an index file for the macOS built-in Help Viewer.

icns Browser[edit]

Views the resources for an .icns file, displaying the Mini, Small, Large, Huge, Thumbnail & Tile sizes in all color depths and masks.

Icon Composer[edit]

Icon Composer was an icon editor that does not have any editing features other than composing Apple Icon Image files and Windows ICO files. External editors must do all the image manipulation, then the results may be imported into the converter to create the finished icon. As of XCode 8.2, Icon Composer is no longer available in Additional Tools, as it cannot create high resolution icons. Apple recommends using the command-line utility iconutil, which ships with macOS [1].

Instruments[edit]

(formerly known as XRay)

Instruments is a GUI for tracing framework DTrace from Sun's OpenSolaris.

Jar Bundler[edit]

Java tool that aids in packaging an application’s component files into a single double-clickable application. Properties can be modified to optimize the code.

MallocDebug[edit]

Assistance for assessing memory usage and detecting memory leaks in programs.

Assesses an application's memory usage by monitoring a user as they interact with an application, which allows MallocDebug to build a memory profile that unfortunately is limited in size.

OpenGL Driver Monitor[edit]

Real time access to the inner workings of the graphics processing unit. Runs locally or over a network using Bonjour which is less likely to interfere with the statistics it is gathering with the exception of some disk fragmentation devices.

OpenGL Profiler[edit]

This tool assists developers in debugging and optimizing OpenGL usage under macOS.

Supported features:

  • Launch or attach to an application
  • Breakpoints and execution control
  • Error detection including thread safety checks
  • Scripts
  • Buffer views
  • Resource viewing/editing
  • Statistics gathering
  • OpenGL call traces with stack traces and timings

OpenGL Shader Builder[edit]

An integrated environment to develop and debug OpenGL GPU programs (Shaders) under macOS.

Features supported by OpenGL Shader Builder:

  • Realtime entry
  • Preview window with shaders applied to a textured plane, sphere or teapot
  • Example shaders
  • Syntax checking
  • Debugging and analysis of vertex / fragment programs
  • Export to Xcode

One notable feature is 'Export to Xcode'. A sample Xcode project is created with C source code to initialize OpenGL (using the GLUT library) and run the shader program.

Note that this program is no longer recommended for editing GLSL shaders as 'GLSLEditorSample,' available as an example program, is generally regarded as superior.

PackageMaker[edit]

Creates application .pkg installer bundles for installing applications using the Installer application.

Pixie[edit]

A magnifying glass application for magnifying small sections of the computer's screen, centered around the mouse cursor, giving the user a detailed view of the screen, as well as the pixel coordinates of the mouse. Provides several levels of zoom, 'locking' the image under the mouse for closer examination, and saves the magnified image one of several formats. Helps ensure visual elements are aligned precisely.

Property List Editor[edit]

Edits application preference plist files. As of Xcode 4, Property List Editor is no longer included as a separate application and all editing of plist files is done within Xcode. The last stand-alone version was version 5.3 in Xcode 3.2.6.

Quartz Composer[edit]

A visual programming language for processing and rendering data. Using OpenGL, Core Image, Core Video, and other technologies to build an API and serves as a simple visual programming paradigm. Quartz Composer is a core technology of the macOS. Quartz Composer creations work in any QuickTime-aware application (beginning with Mac OS X 10.4), from the Quartz Composer application, or embedded into Cocoa or Carbon applications.

Quartz Composer has many similarities to Max/MSP although its primary usage is for graphical rather than audio processing. Offers the ability to construct interactive video compositions that react to audio or MIDI signals and can be played from any QuickTime aware application.

Pierre-Olivier Latour originally developed the predecessor to Quartz Composer under the name PixelShox Studio.[1]

A resurgence in interest in Quartz Composer has come about, as the Facebook design team has been showcasing their utilization of the program to prototype interactions that they couldn't have otherwise depicted with flat mockups in Photoshop.[2]

Repeat After Me[edit]

Optimizes the performance of the built-in text-to-speech software for macOS. Tests the operating system's phonemic translation engine, creates graphs of the generated tone, to visually adjust the intonation, and records samples for reference.

Shark[edit]

Shark is a profiler, used by software developers to optimize software programs on macOS. It samples software at set time intervals (or driven by hardware performance monitors events) taking snapshots of the stack, showing the functions which require more of the application’s resources. Includes tools to analyze the data produced by a sampling run.Since Mac OS X 10.7, it is not on the Apple site any more and was replaced by Instruments.

Spin Control[edit]

Spin Control is a performance tool used for monitoring hang activity in software programs. The program gets its name from the spinning pinwheel on macOS.[3]

Discontinued as of Xcode 4.2.

Thread Viewer[edit]

Thread Viewer is a performance tool which graphically displays activity across a range of threads. It provides color-coded time-line views of thread activity and can display backtraces of activity at specific points in time.

Xcode[edit]

Main development environment produced by Apple.

References[edit]

  1. ^http://www.polhosting.info/web-archives/pixelshox_technology/ PixelShox Technology
  2. ^'Design Prototyping with Quartz Composer'. Retrieved 13 February 2014.
  3. ^'Using Spin Control'.

External links[edit]

  • Connection Tools – official site at Apple Inc.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Apple_Developer_Tools&oldid=909967734#OpenGL_Profiler'

The tables below list the OpenCL and OpenGL versions that Mac computers support.

Each GPU's hardware capabilities determine the version of OpenCL or OpenGL that's supported. Some GPUs don't support OpenCL and are noted with —. Some applications might have specific version requirements.

iMac

Model

GPU

OpenGL

OpenCL

iMac (Retina 5K, 27-inch, 2019)Radeon Pro 570X
Radeon Pro 575X
Radeon Pro 580X
Radeon Pro Vega 48
4.11.2
iMac (Retina 4K, 21.5-inch, 2019)Radeon Pro 555X
Radeon Pro 560X
Radeon Pro Vega 20
4.11.2

iMac (Retina 5K, 27-inch, 2017)

Radeon Pro 570
Radeon Pro 575
Radeon Pro 580

4.1

1.2

iMac (Retina 4K, 21.5-inch, 2017)

Radeon Pro 555
Radeon Pro 560

4.1

1.2

iMac (21.5-inch, 2017)

Intel Iris Plus Graphics 640

4.1

1.2

iMac (Retina 5K, 27-inch, Late 2015)

AMD Radeon R9 M380
AMD Radeon R9 M390
AMD Radeon R9 M395
AMD Radeon R9 M395X

4.1

1.2

iMac (Retina 4K, 21.5-inch, Late 2015)

Intel Iris Pro Graphics 6200

4.1

1.2

iMac (21.5-inch, Late 2015)

Intel HD Graphics 6000
Intel Iris Pro Graphics 6200

4.1

1.2

iMac (Retina 5K, 27-inch, Mid 2015)

AMD Radeon R9 M290

4.1

1.2

iMac (Retina 5K, 27-inch, Late 2014)

AMD M290
AMD M295
AMD Radeon R9 M290
AMD Radeon R9 M295X

4.1

1.2

iMac (21.5-inch, Mid 2014)

Intel HD 5000 Graphics

4.1

1.2

iMac (27-inch, Late 2013)

NVIDIA Geforce GT 755M
NVIDIA Geforce GTX 775M
NVIDIA Geforce GTX 780M

4.1

1.2

iMac (21.5-inch, Late 2013)

NVIDIA Geforce GT 750M
Intel Iris Pro

4.1

1.2

iMac (21-inch, Early 2013)

Intel HD Graphics 4000

4.1

1.2

iMac (27-inch, Late 2012

NVIDIA GeForce GTX 660MX
NVIDIA GeForce GTX 675MX
NVIDIA GeForce GT 680M

4.1

1.2

iMac (21-inch, Late 2012)

NVIDIA GeForce GT 640M
NVIDIA GeForce GT 650M

4.1

1.2

iMac (21-inch, Late 2011)

ATI Radeon HD 6750M

4.1

1.2

iMac (27-inch, Mid 2011)

ATI Radeon HD 6770M
ATI Radeon HD 6970M

4.1

1.2

iMac (21-inch, Mid 2011)

ATI Radeon HD 6750M
ATI Radeon HD 6770M

4.1

1.2

iMac (27-inch, Mid 2010)

ATI Radeon HD 5670
ATI Radeon HD 5750

4.1

1.2

iMac (21-inch, Mid 2010)

ATI Radeon HD 4670
ATI Radeon HD 5670

3.3

1.0

iMac (27-inch, Late 2009)

ATI Radeon HD 4670
ATI Radeon HD 4850

3.3

1.0

iMac (21-inch, Late 2009)

NVIDIA GeForce 9400M
ATI Radeon HD 4670

3.3

1.0

iMac (20-inch, Late 2009)

NVIDIA GeForce 9400M

3.3

1.0

iMac (24-inch, Early 2009)

NVIDIA GeForce GT 120
NVIDIA GeForce GT 130
NVIDIA GeForce 9400M

3.3

1.0

iMac (20-inch, Early 2009)

NVIDIA GeForce 9400M

3.3

1.0

iMac (Early 2009)

ATI Radeon HD 4850

3.3

1.0

iMac (24-inch, Early 2008)

NVIDIA GeForce 8800 GS

3.3

1.0

iMac (20-inch, Early 2008)

ATI Radeon HD 2600 Pro

3.3

iMac (24-inch, Mid 2007)

ATI Radeon HD 2400
ATI Radeon HD 2600 Pro

3.3

iMac (20-inch, Mid 2007)

ATI Radeon HD 2400
ATI Radeon HD 2600 XT
ATI Radeon HD 2600 Pro

3.3

iMac Pro

Model

GPU

OpenGL

OpenCL

iMac Pro (2017)Radeon Pro Vega 56
Radeon Pro Vega 64
Radeon Pro Vega 64X
4.11.2

Mac mini

Model

GPU

OpenGL

OpenCL

Mac mini (2018)Intel UHD Graphics 6304.11.2

Mac mini (Late 2014)

Intel Iris Graphics
Intel HD 5000 Graphics

4.1

1.2

Mac mini (Mid 2012)

Intel HD 4000

4.1

1.2

Mac mini (Mid 2011)

Intel HD 3000

3.3

Mac mini (Mid 2011)

AMD Radeon HD 6630

4.1

1.2

Mac mini (Early 2010)

NVIDIA GeForce 9400M

3.3

1.0

Mac mini (Early 2009)

NVIDIA GeForce 9400M

3.3

1.0

Mac Pro

Model

GPU

OpenGL

OpenCL

Mac Pro (2019)Radeon Pro 580X MPX Module
Radeon Pro Vega II MPX Module
Radeon Pro Vega II Duo MPX Module
4.11.2

Mac Pro (Late 2013)

AMD FirePro D300
AMD FirePro D500
AMD FirePro D700

4.1

1.2

Mac Pro (Mid 2012)

ATI Radeon HD 5770
ATI Radeon HD 5870

4.1

1.2

Mac Pro (Mid 2010)

ATI Radeon HD 5770
ATI Radeon HD 5870

4.1

1.2

Mac Pro (Early 2009)

NVIDIA Geforce GTX 285
NVIDIA Geforce Quadro FX 4800
NVIDIA GeForce GT 120
ATI Radeon HD 4870

3.3

1.0

Mac Pro (Early 2008)

NVIDIA GeForce 8800 GT
NVIDIA Quadro FX 5600
ATI Radeon HD 2600 XT

3.3

1.0

MacBook Pro

Model

GPU

OpenGL

OpenCL

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MacBook Pro (13-inch, 2019, Two Thunderbolt 3 ports)Intel Iris Plus Graphics 6454.11.2
MacBook Pro (15-inch)Intel UHD Graphics 630
Radeon Pro 555X with 4GB GDDR5 memory
Radeon Pro 560X with 4GB GDDR5 memory
Radeon Pro Vega 16 with 4GB HBM2 memory
Radeon Pro Vega 20 with 4GB HBM2 memory
4.11.2
MacBook Pro (13-inch, 2019, Four Thunderbolt 3 ports)Intel Iris Plus Graphics 6554.11.2

MacBook Pro (15-inch, 2018)

Intel UHD Graphics 630
Radeon Pro 555X with 4GB GDDR5 memory
Radeon Pro 560X with 4GB GDDR5 memory
Radeon Pro Vega 16 with 4GB HBM2 memory
Radeon Pro Vega 20 with 4GB HBM2 memory

4.1

1.2

MacBook Pro (13-inch, 2018, Four Thunderbolt 3 ports)

Intel Iris Plus Graphics 655

4.1

1.2

MacBook Pro (15-inch, 2017)

Intel HD Graphics 630
Radeon Pro 555 2GB VRAM
Radeon Pro 560 4GB VRAM

4.1

1.2

MacBook Pro (13-inch, 2017, Four Thunderbolt 3 ports)

Intel Iris Plus Graphics 650

4.1

1.2

MacBook Pro (13-inch, 2017, Two Thunderbolt 3 ports)

Intel Iris Plus Graphics 640

4.1

1.2

MacBook Pro (15-inch, 2016)

Intel HD Graphics 530
Radeon Pro 450 2GB VRAM
Radeon Pro 455 2GB VRAM
Radeon Pro 460 4GB VRAM

4.1

1.2

MacBook Pro (13-inch, 2016, Four Thunderbolt 3 ports)

Intel Iris Graphics 550

4.1

1.2

MacBook Pro (13-inch, 2016, Two Thunderbolt 3 ports)

Intel Iris Graphics 540

4.1

1.2

MacBook Pro (Retina, 15-inch, Mid 2015)

Intel Iris Pro 5200
AMD Radeon R9 M370X

4.1

1.2

MacBook Pro (Retina, 13-inch, Early 2015)

Intel Iris Graphics 6100

4.1

1.2

MacBook Pro (Retina, 15-inch, Mid 2014)

Intel Iris Pro Graphics
NVIDIA Geforce GT 750M

4.1

1.2

MacBook Pro (Retina, 13-inch, Mid 2014)

Intel Iris Graphics

4.1

1.2

MacBook Pro (Retina, 15-inch, Late 2013)

Intel Iris Pro Graphics
NVIDIA GeForce GT 750M

4.1

1.2

MacBook Pro (Retina, 13-inch, Late 2013)

Intel Iris Graphics

4.1

1.2

MacBook Pro (Retina, 15-inch, Early 2013)

NVIDIA GeForce GT 650M

4.1

1.2

MacBook Pro (Retina, 15-inch, Mid 2012)

NVIDIA GeForce GT 650M

4.1

1.2

MacBook Pro (13-inch, Mid 2012)

Intel HD Graphics 4000

4.1

1.2

MacBook Pro (17-inch, Late 2011)

ATI Radeon HD 6770M

4.1

1.2

MacBook Pro (15-inch, Late 2011)

ATI Radeon HD 6750M
ATI Radeon HD 6770M

4.1

1.2

MacBook Pro (13-inch, Late 2011)

Intel HD Graphics 3000

3.3

MacBook Pro (17-inch, Early 2011)

ATI Radeon HD 6750M

4.1

1.2

MacBook Pro (15-inch, Early 2011)

ATI Radeon HD 6490M
ATI Radeon HD 6750M

4.1

1.2

MacBook Pro (13-inch, Early 2011)

Intel HD Graphics 3000

3.3

MacBook Pro (17-inch, Mid 2010)

NVIDIA Geforce GT 330M

3.3

1.0

MacBook Pro (15-inch, Mid 2010)

NVIDIA Geforce GT 330M

3.3

1.0

MacBook Pro (13-inch, Mid 2010)

NVIDIA Geforce GT 320M

3.3

1.0

MacBook Pro (13-inch, Mid 2009)

NVIDIA GeForce 9400M

3.3

1.0

MacBook Pro (17-inch, Late 2008)

NVIDIA GeForce 9400M
NVIDIA GeForce 9600M

3.3

1.0

MacBook Pro (15-inch, Late 2008)

NVIDIA GeForce 9400M
NVIDIA GeForce 9600M

3.3

1.0

MacBook Pro (17-inch, Early 2008)

NVIDIA Geforce 8600

3.3

1.0

MacBook Pro (15-inch, Early 2008)

NVIDIA Geforce 8600

3.3

1.0

MacBook Pro (17-inch, Mid 2007)

NVIDIA Geforce 8600

3.3

1.0

MacBook Pro (15-inch, Mid 2007)

NVIDIA Geforce 8600

3.3

1.0

MacBook

Model

GPU

OpenGL

OpenCL

MacBook (Retina, 12-inch, 2017)

Intel HD Graphics 615

4.1

1.2

MacBook (Retina, 12-inch, Early 2016)

Intel HD Graphics 515

4.1

1.2

MacBook (Retina, 12-inch, Early 2015)

Intel HD Graphics 5300

4.1

1.2

MacBook (Mid 2010)

NVIDIA GeForce 320M

3.3

1.0

MacBook (Early 2009)

NVIDIA GeForce 9400M

3.3

1.0

MacBook Air

Model

GPU

OpenGL

OpenCL

MacBook Air (Retina, 13-inch, 2019)Intel UHD Graphics 6174.11.2
MacBook Air (Retina, 13-inch, 2018)Intel UHD Graphics 6174.11.2

MacBook Air (13-inch, 2016)

Intel HD Graphics 6000

4.1

1.2

MacBook Air (13-inch, Early 2015)

Intel HD Graphics 6000

4.1

1.2

MacBook Air (11-inch, Early 2015)

Intel HD Graphics 6000

4.1

1.2

MacBook Air (13-inch, Mid 2013)

Intel HD Graphics 5000

4.1

1.2

MacBook Air (11-inch, Mid 2013)

Intel HD Graphics 5000

4.1

1.2

MacBook Air (Mid 2012)

Intel HD Graphics 4000

4.1

1.2

MacBook Air (Mid 2011)

Intel HD Graphics 3000

3.3

MacBook Air (Late 2010)

NVIDIA GeForce 320M

3.3

1.0

MacBook Air (Mid 2009)

NVIDIA GeForce 9400M

3.3

1.0